We came out with three levels of results:
-
High achievement
-
Medium achievement
-
Uncomplete achievement
-
Reached by students with residual vision and totally blind
-
They represent the virtual space with high fidelity
-
They comprehend completely the spatial structure of the software
-
They move easily through the software making flexible changes
in the orientation of the movements
-
They make correct design mock-ups with corridors, door distribution
in the space, and organizing elements and entities, showing correctly the
entry and end points of the hyperstory
-
There is a high coherence between the concrete representations
and the virtual space navigated through sound
-
The narratives given by the children when explaining their
work include important details such as differents modes to end the hyperstory
depending on the corridor they enter
-
Reached by students with residual vision
-
The child comprehends the existence of lateral and main corridors
-
The child cannot orientate him/herself when passing through
lateral doors
-
The cannot make a complete second change in the orientation
when moving through the virtual space, they can do it with only one lateral
corridor
-
The cognitive mapping of the story complexity is uncomplete
-
Reached by students with multideficit
-
Because of their limited cognitive development their performance
stops when we added complexity: more corridors, more elements, more entities,
and more orientation movements
-
The child cannot related corridors, they perceived them as
entirely separated from the main corridor
[back]
|