We came out with three levels of results:
  • High achievement
  • Medium achievement
  • Uncomplete achievement

  • High achievement
    • Reached by students with residual vision and totally blind
    • They represent the virtual space with high fidelity 
    • They comprehend completely the spatial structure of the software
    • They move easily through the software making flexible changes in the orientation of the movements
    • They make correct design mock-ups with corridors, door distribution in the space, and organizing elements and entities, showing correctly the entry and end points of the hyperstory
    • There is a high coherence between the concrete representations and the virtual space navigated through sound
    • The narratives given by the children when explaining their work include important details such as differents modes to end the hyperstory depending on the corridor they enter

  • Medium achievement
    • Reached by students with residual vision
    • The child comprehends the existence of lateral and main corridors
    • The child cannot orientate him/herself when passing through lateral doors
    • The cannot make a complete second change in the orientation when moving through the virtual space, they can do it with only one lateral corridor
    • The cognitive mapping of the story complexity is uncomplete

  • Uncomplete achievement
    • Reached by students with multideficit
    • Because of their limited cognitive development their performance stops when we added complexity: more corridors, more elements, more entities, and more orientation movements 
    • The child cannot related corridors, they perceived them as entirely separated from the main corridor